However, with virtually no marketing (although a notable amount of grassroots campaigning from fans, strongly encouraged by some Cyan employees), they remained, for the most part, a treat for fans, and the rebundling into Uru: Complete Chronicles did little to change that. The result of this are the two expansion packs, To D'ni and The Path of the Shell. Following the cancellation of Uru Live (2003), Cyan and Ubisoft agreed to have some content originally slated for Live reworked to function in a single-player manner. 2005.Įnd of Ages finishes contractual obligations between Cyan and Ubisoft. End of Ages, on the other hand, is set around the time of its release, i.e. This leaves a gap of roughly 180 years between Revelation and End of Ages: Yeesha was born in 1815, and appears in Revelation in her early teenage years therefore, the game must be set around 1825. Myst, Riven, Exile and Revelation are all situated around the late 18th and early 19th century. While realMyst uses an older version of the same real-time 3D engine as End of Ages, very few actually played it, making End of Ages the first widespread Plasma-based experience of a Myst game (not counting Uru). Even the characters appearing are rendered in real-time, with the only exception being their faces, which are pre-recorded video files for added realism. This makes for a recent source of negative reviews many people's perception of the game is changed tremendously by presenting it on a more capable computer setup. Revelation uses similar panning, but increases the use of real-time pieces for some animated aspects of the scene.īy contrast, End of Ages uses almost no pre-rendered data whatsoever, instead using full real-time 3d scenes, and relying on pixel shaders for water and grass animation-making for a much more scalable result: looking significantly worse on old machines, but arguably superior to preceding games on very modern computers.It does similar real-time-generated water animation as Riven. Exile allows for 360-degree panorama panning, although still merely through stitched-together, pre-rendered-image nodes.However, the water is instead real-time-generated with a comparably primitive algorithm.
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